Posts Tagged ‘development’

Facebook game to use maptech

Having fun with another not-so-standard project: Pet Dragons 2, a Facebook game. And guess what, it’s the map that i’m working on. It integrates the maptech engine with some AJAX methodology. Right now it is in beta testing (will report when live!). See Pet Dragons 1, the running game. Read Pet Dragons 2 group on [...]


2-d barcodes

When thinking of a mass-licensing mode for MaSSOnAIR i thought of a barcode (as there are webcam barcode readers for flex). Then i remembered semacode, a way to encode a url in a 2-d barcode. When i did some research on the technique, i found that semacode actually is a Data Matrix implementation Data Matrix [...]


File caching made (not so) simple

I wanted my Digital Signage solution to be less vulnerable to network losses (and save some bandwidth). As the client exists as a flex-version for browser preview and a AIR runtime version on the Panels, i had to come up with a solution providing a minimalistic interface with minimal code changes needed. So a event-based [...]


Motion Detection & Image Processing

A friend called me and asked how i would measure and present the heights archieved at a snowboard highjump contest. He promised loosely to make contact with someone organizing such events. After thinking about it for 10 minutes, i couldn’t resist and had to throw together a prototype. First i gave google a chance to [...]


A long way from Flash to AIR

I’ve been playing with Apollo/AIR for some time now and i really like it. But let’s go back in time: For years i managed to avoid first Macromedia Director (Lingo!!) and then Flash (framebased animation with almost no scripting). Then we had to finish 5 language versions of a Flash-projector (with around 100 screens) in [...]