Posts Tagged ‘mapping’

Facebook game to use maptech

Having fun with another not-so-standard project: Pet Dragons 2, a Facebook game. And guess what, it’s the map that i’m working on. It integrates the maptech engine with some AJAX methodology. Right now it is in beta testing (will report when live!). See Pet Dragons 1, the running game. Read Pet Dragons 2 group on [...]


Zoomify, Virtual Earth, Yahoo Maps, Google Maps, OpenStreetMap and Bluemarble all in one AS3 flex library

Update: now includes Mars and Moon. After some thinking on how to integrate the code for linearly-projected maps (zoomify …) and mercator-projected maps (almost all others) into a single AS3 model, i found a very good, easy and straight-forward architecture. The trick was to separate the coordinate conversion into two steps: linearisation and linear interpolation [...]


Creating Real “Multi”-Layer Maps

Doing another viewer for a 200+ maps project, i discovered that combining overview and detail maps in the same view, rendered the system unusable with only a few layers. Naturally i did some optimizations on the layer drawing code. This resulted in a dramatical performance improvement when combining large overview maps with detail maps in [...]


AIR 1.0 available, G/O/grafx 0.910 too!

As of today, Adobe has made available the 1.0 build of their AIR runtime. I felt urged to publish something too. Especially as i had promised to show what i was working on in the last months spare time and what most of this blog’s entries were all about. Here it is: G/O/grafx So what [...]


Layering map and symbol data

Recently i updated the mapTech demo to show 3 layers at once. Please be sure to adjust the 3 sliders at the bottom to set the upper 2 layers alpha value. Next step will be a drag & drop enabled kit to build customized layer sets of both static image/map and dynamic symbolic/charting data.